Limbo of the Lost Wiki

Limbo of the Lost uses a wide selection of sound effects taken other sources, primarily video games. In many cases, these sound effects appear to be ripped straight from those games and used verbatim, even retaining the original filenames.

Please note that we have separate articles for Music and Voice Acting.

Clive Barker's Undying[]

Limbo of the Lost Clive Barker's Undying Notes

A04_AstralVoid1.WAV, C_King_WhooshHvy01.wav, E_Wpn_ScyEnergy01.WAV and E09_HeartBeat01.WAV




A04_AstralVoid1.WAV, C_King_WhooshHvy01.wav, E_Wpn_ScyEnergy01.WAV and E09_HeartBeat01.WAV
In LOTL, these sounds are used for the idle sound of the Ouija Board, for highlighting one of the letters, and for the idle sounds when highlighting the Look and Action interactions.

stoneL.wav and stoneR.wav


C_HeelFS_StoneL02.wav and C_HeelFS_StoneR01.wav
Generic footstep sounds on stone.

skellyBoneL.wav and skellyBoneR.wav


C_BoneFS_StoneL01.wav and C_BoneFS_StoneR01.wav
In CBU, it's footsteps of skeletons.

fire shot.wav, fire shot 2.wav, Rico01.wav, Rico02.wav and Rico03.wav





A07_DartShot1.WAV, A07_DartShot2.WAV, E_Wpn_RevHitRico01.wav, E_Wpn_RevHitRico02.wav and E_Wpn_RevHitRico03.wav
In LOTL, it's the sounds of Briggs shooting the slingshot, and the random bullet sounds as the raven gets hit by the eyeball.

A14_HowlerCall03.wav

A14_HowlerCall03.wav
In CBU, this is a howl of Howlers that can be heard in some areas.

ANVILHIT.wav

C_AxeHitGnt01.wav
In CBU, this is a sound of the Ambrose boss hitting the ground with his axe.

(baked into the cutscene)


C_Shade_Idle02.wav and C_Shade_Taunt01.wav
In CBU, it's sounds of specific type of enemy.

takemetal.ogg

A04_LightRodPU.wav
In CBU, this sound is used when picking up the lightning rod.

takeglass.ogg

I_GlassPU01.wav
In CBU, this sound is used when picking up health vials.

metaldooropen.ogg

A01_DoorMetalOpen.wav
Certain doors.

wooddooropen.ogg

A04_DoorEntrOpen.wav
Certain doors.

woodendooropen.wav and woodendoor slam.wav


A01_DoorDblWdClose.wav and A01_DoorDblWdSlam.wav
Certain doors.

A04_ThunderCrack.ogg

A04_ThunderCrack.WAV
It's not certain if this sound effect is actually used in this cutscene, but it can be found in the cutscene's folder.

A04_LightRodPlace.wav, A05_GateIronUnlock.wav and A07_PortcullisLand.wav



A04_LightRodPlace.wav, A05_GateIronUnlock.WAV and A07_PortcullisLand.WAV
In CBU, "A04_LightRodPlace.wav" is played when inserting the lightning rod into its designated spot.

It is currently not known where the other sounds are used in CBU.

A05_GateIronOpen.wav

A05_GateIronOpen.WAV
It is currently not known where this sound is used in CBU.

A04_AstralCross1.WAV

A04_AstralCross1.WAV
It is currently not known where this sound is used in CBU.

A02_Thunder01.ogg

A02_Thunder01.wav
It is currently not known where this sound is used in CBU.

takedefault.wav

I_PowderPU01.wav
It is currently not known where this sound is used in CBU.

takesquish.ogg

I_WizEyePU01.wav
It is currently not known where this sound is used in CBU.

takewood.ogg

I_DynAmmoPU01.wav
It is currently not known where this sound is used in CBU.

DOORUNLOCK.ogg

A01_DoorUnlatch.wav
It is currently not known where this sound is used in CBU.

C_Howl_VDeath02.wav

C_Howl_VDeath02.wav
It is currently not known where this sound is used in CBU.

C_BFallBig_Water01.wav

C_BFallBig_Water01.WAV
It is currently not known where this sound is used in CBU.

M02_KeyUnlock01.wav

M02_KeyUnlock01.WAV
It is currently not known where this sound is used in CBU.

rockslide.wav

07HvyRockDoor01.WAV
It is currently not known where this sound is used in CBU.

C_Shade_Slide01.wav and C_Shade_Slide02.wav


C_Shade_Slide01.wav and C_Shade_Slide02.wav
It is currently not known where this sound is used in CBU.

C_Inhab_Death01.wav

C_Inhab_Death01.wav
It is currently not known where this sound is used in CBU.

WOODGATOR001.wav

C_Inhab_ShortVocal05.wav
It is currently not known where this sound is used in CBU.

WOODGATOR002.wav

C_Inhab_Sleep01.wav
It is currently not known where this sound is used in CBU.

A04_DoorWdSlamDist4.wav

A04_DoorWdSlamDist4.WAV
It is currently not known where this sound is used in CBU.

M13_DoorStone03.wav

M13_DoorStone03.WAV
It is currently not known where this sound is used in CBU.

FX.wav

E_GainSpell01.wav
It is currently not known where this sound is used in CBU.

DOORSLIDEOPEN.wav

A04_DoorStnSlideOpn.wav
It is currently not known where this sound is used in CBU.

A01_QuillWriting1.wav, A01_QuillWriting2.wav and A01_QuillWriting3.wav



A01_QuillWriting1.WAV, A01_QuillWriting2.WAV and A01_QuillWriting3.WAV
One of these appears to not actually be used, but is still present in LOTL's files.

It is currently not known where this sound is used in CBU.

A13_BoulderLand2.wav

A13_BoulderLand2.WAV
The sound is difficult to make out in the cutscene, but it is the sound of the rat landing on the floor.

It is currently not known where this sound is used in CBU.

A02_Thunder02.wav

A02_Thunder03.wav

A02_WindLp04.wav

A04_ChandLand.wav

A05_StoneLidSlide.wav

A07_DartHitStone.wav

A07_WoodOnWater1.wav

A07_WoodOnWater2.wav

A13_HeavyWindLoop6.ogg

male ghost1.ogg

male ghost2.ogg

maleghost.ogg

C_Hound_Attack02.wav

C_Hound_Attack03.wav

C_Hound_SpecialKill01.wav

C_Hound_Taunt01.wav

C_Howl_ClawStab01.wav

takekey.wav

music01.wav

A02_Thunder02.WAV

A02_Thunder03.WAV

A02_WindLp04.WAV

A04_ChandLand.WAV

A05_StoneLidSlide.WAV

A07_DartHitStone.WAV

A07_WoodOnWater1.WAV

A07_WoodOnWater2.WAV

A13_HeavyWindLoop6.WAV

AAR_Laugh01.WAV

AAR_Laugh02.WAV

AAR_Laugh03.WAV

C_Hound_Attack02.WAV

C_Hound_Attack03.WAV

C_Hound_SpecialKill01.WAV

C_Hound_Taunt01.WAV

C_Howl_ClawStab01.WAV

I_KeyPU01.wav

M_Sting03.WAV
These are sound effects that were found in the files of both games, but their in-game usage is currently unknown (if any).

The Elder Scrolls III: Morrowind[]

Limbo of the Lost Morrowind Notes


swamp02.wav, swamp03.wav and watr_lake.wav



swamp02.wav, swamp03.wav and watr_lake.wav
In Morrowind, these sounds are used as generic ambience in swamps and near water.

flies.wav

flies.wav
In Morrowind, this is a generic sound for corpses and similar things.

Heretic II[]

Limbo of the Lost Heretic II Notes

bell.wav

bell.wav
In Heretic 2, this bell is heard when opening one of the doors in the first level (see here at 25:46).

shrine9.wav

shrine9.wav
In Heretic 2, this sound is used for activating certain shrines (see here at 1:10:32).
Limbo_of_the_Lost_-_All_Cleaner_Troll_Cutscenes
(baked into the cutscenes)





roar.wav, snort2.wav, step1.wav, step2.wav and throw.wav
In Heretic 2, these are sounds made by the Trial Beast (see here at 2:12:25).

waterstepl.wav and waterstepr.wav



waterwalk1.wav and waterwalk2.wav
In Heretic 2, these sounds are made when walking through shallow water.

waterlap.wav


waterlap.wav
In Heretic 2, it's a generic ambient sound of water.

scratch.wav

scratch.wav
This sound effect is layered over "paper.wav" sound effect. It is currently not known where this sound is used in Heretic 2.

flap.wav

flap.wav
The wing flapping can be faintly heard during the animation. It is currently not known where this sound is used in Heretic 2.

The voicelines are elaborated on in Voice Acting.

insects1.wav and insects2.wav


insects1.wav and insects2.wav
These are among some of the sound effects heard in Bugsy's room. It is currently not known where this sound is used in Heretic 2.





rocks4.wav, rocks5.wav, soliddrop1.wav, soliddrop3.wav and waterdrain.wav





rocks4.wav, rocks5.wav, soliddrop1.wav, soliddrop3.wav and waterdrain.wav
These are sound effects that were found in the files of both games, but their in-game usage is currently unknown (if any).

Return to Castle Wolfenstein[]

Limbo of the Lost Return to Castle Wolfenstein Notes

cageswing.wav

squeaky sign.wav
The sound effect in LOTL was shortened compared to the original. Originally discovered on Forum.RPG.net.

use_book.ogg

use_book.wav
Appears to be a stock sound effect, since a similar sound is used in Morrowind for opening books.

growl1.wav, firstsight1.wav and watr_in.ogg



growl1.wav, firstsight1.wav and watr_in.wav
In RTCW, the growls are random sound effects played by undead.

growl1.wav and growl2.wav


growl1.wav and growl2.wav
In RTCW, these are random sound effects played by undead.

wz_death1.wav

wz_death1.wav
In RTCW, this is a random death sound played by undead. In LOTL, it's used for the Soul Taker's death, and was edited to be shorter.

opengate.wav

door8_open.wav
In RTCW, it's any cell door in the first level.

(baked into the cutscene; also, SEIZURE WARNING)

electrocute.wav
In RTCW, this sound effect appears to be used for the operating bed in the first level, but it's only played in quick short bursts instead of looping it like in LOTL.

lightning1.wav, lightning2.wav and lightning3.wav



lightning1.wav, lightning2.wav and lightning3.wav
3 of the 4 lightning sound effects in the video are from RTCW.

carpet3.wav and carpet4.wav


flesh3.wav and flesh4.wav
Walking on carpets.

gravel3.wav and gravel4.wav


gravel3.wav and gravel4.wav
Walking on gravel.

snow1.wav and snow2.wav

snow2.wav
Walking on snow. Notably, LOTL seems to have taken this one sound effect and then edited it to create a second one, as RTCW's snow1.wav sounds completely different.

step1.wav and step2.wav


step1.wav and step2.wav
In RTCW, it's walking on any stone floor. In LOTL, it's used exclusively for stone stairs.

wood03.wav and wood04.wav


wood2.wav and wood3.wav
Walking on wood.

wcavelow.ogg

wcavelow.wav
In RTCW, this wind noise is heard in the crypt.

stonefall.wav

stonefall.wav
In RTCW, this is a sound of falling debris from the ceiling.

knightfall.ogg

knightfall.wav
Seemingly unused in LOTL, but present in the files.



jibbit.ogg, splashes.wav, and waterfall.ogg



jibbit.wav, splashes.wav, and waterfall.wav
These are sound effects that were found in the files of both games, but their in-game usage is currently unknown (if any).

Rune[]

Limbo of the Lost Rune Notes

itemmix.wav

meaccent27.WAV
In Rune, this sound is made by some machinery, such as a cage being lowered into lava (see 47:00).

The sound appears to have been edited to be faster in LOTL.

BEAST04.wav, beastamb15.WAV, beastyell01.WAV, beastyell09.WAV and beastyell15.WAV





beastamb09.WAV, beastamb15.WAV, beastyell01.WAV, beastyell09.WAV and beastyell15.WAV
In Rune, these sounds are made by a specific type of beast enemy (see 2:41:14).

menu button.wav and menuclose.wav


menu01.WAV and menu15.WAV
Generic UI sounds.

ELECFLASH.wav, rope10.WAV and rope12.WAV



bosselec04.WAV, rope10.WAV and rope12.WAV
In LOTL, these sounds are used for when Ouija Board is opened, and for the idle sounds when highlighting the Take interaction.

BEAST02.wav

attack27.WAV
In Rune, this is one of the random dwarf attack noises.

voicewind01L.ogg

voicewind01L.WAV
In Rune, this sound can be found in the snowy village (see 3:30:48).

from voicewind02L.ogg to voicewind10L.ogg









from voicewind02L.WAV to voicewind10L.WAV
It is not certain if LOTL uses all of these sounds in this context, but they are all present in this cutscene's folder.

(baked into the cutscene)

machinedies01.WAV
In Rune, this is a sound made by machinery during the later parts of the game (see 4:56:30)

removeflesh.wav

tubeamb03.WAV
It is currently not known where this sound is used in Rune.

(baked into the cutscene)


fireignite09.WAV and torch01L.WAV
It is currently not known where this sound is used in Rune.

berzerkdeath01.wav

bubbleswater10L.wav

drip01L.wav

drip02L.wav

ravenfall.wav

rock04.wav

berzerkdeath01.WAV

bubbleswater10L.WAV

drip01L.WAV

drip02L.WAV

ragjump02.WAV

rock04.WAV
These are sound effects that were found in the files of both games, but their in-game usage is currently unknown (if any).

Serious Sam: The First Encounter[]

Limbo of the Lost Serious Sam Notes


RollingStone.wav and flute.wav

RollingStone.wav and rolling_stone.wav
In Serious Sam, it's the noise of the boulder hitting the ground AND the whistling, the latter being a reference to Indiana Jones. Originally found by MandaloreGaming.

chimes.wav

chimes.wav
In Serious Sam, the sound plays when Sam picks up the artifact at the end of levels.

Severance: Blade of Darkness[]

Limbo of the Lost Blade of Darkness Notes

metal cut.wav

golpe-metal-mediano.wav
In Blade of Darkness, this is a collision sound effect of metal objects like shields.

Demon-spirit1.wav

Demon-spirit1.wav
In LOTL, this sound is used for the idle sound of highlighting the Sense interaction in the Ouija Board.

It is currently not known where this sound is used in Blade of Darkness.

swoosh.wav

new-combo.wav
It is currently not known where this sound is used in Blade of Darkness.

stone-slide-and-hit.wav

stone-slide-and-hit.wav
It is currently not known where this sound is used in Blade of Darkness.


MINOTAURO-GRUŃIDO1.wav and fireclose.wav


MINOTAURO-GRUNIDO1.wav and torch-burn.wav
These are sound effects that were found in the files of both games, but their in-game usage is currently unknown (if any).

Thief 1 (a.k.a. Thief: The Dark Project)[]

Limbo of the Lost Thief 1 Notes

SELECT1.wav and SELECT2.wav


select1.wav and select2.wav
In both Thief 1 and 2, these sounds are used for pre-mission menus.

skellyWAKEUP.wav and skellyMOAN.wav


zm2att_5.wav and zm2att_9.wav
In Thief, this is a sound zombies make.

STEAMBLA.wav

steambla.wav
It is currently not known where this sound is used in Thief.






from appa0__1.wav to appa0__6.wav






from appa0__1.wav to appa0__6.wav
These are sound effects that were found in the files of both games, but their in-game usage is currently unknown (if any).

Thief 2: The Metal Age[]

Limbo of the Lost Thief 2 Notes

METAL HIT.wav and METAL HIT2.wav

glasbit3.wav
It is currently not known where this sound is used in Thief 2.

The Wheel of Time[]

Limbo of the Lost Wheel of Time Notes






Thunder4.ogg, Thunder5.ogg, Thunder6.ogg, Thunder7.ogg and Thunder8.ogg





Thunder1.wav, Thunder5.wav, Thunder6.wav, Thunder7.wav and Thunder8.wav
These sounds effects, and many more, are present in the same folder as the attached video, but since there are a lot of competing noises in the cutscene, it's not 100% certain that it uses all of these.

Oddly, Thunder1 was renamed to Thunder4, which does not exist within Wheel of Time's files.

It should be noted that these are stock sound effects, and The Elder Scrolls IV: Oblivion uses at least some of these as well.

SEALINVENTORY.wav or SKULLBREW.wav

Look1.wav
Heard at 52:44 in this longplay.

Creak2.wav

Creak2.wav
Heard at 1:49:29 in this longplay.

metaldoorshut.ogg

MtlShut10.wav
Heard at 1:50:09 in this longplay.

bubble1.wav

bubble1.wav
These are sound effects that were found in the files of both games, but their in-game usage is currently unknown (if any).

Unconfirmed/Disputed[]

Command & Conquer: Red Alert[]

Limbo of the Lost Suspected Source Notes
LIMBO_OF_THE_LOST_TEASER
See 1:02.
Command_&_Conquer-_Red_Alert_-_Tesla_Coil The famous electric zapping sound of a Tesla Coil from the Red Alert game can be heard in the teaser trailer of LOTL. It should be noted, however, that this is a stock sound effect, and it has been used in a number of other places, including movies like Shaun of the Dead and the Star Wars trilogy.

Return of the Incredible Machine: Contraptions[]

Limbo of the Lost Suspected Source Notes


cheer.wav

Sounds_tbv-0000000110.wav
The cheering during the ending of Chapters 3 and 5 appears to be made from at least one of the cheering sounds from "Return of the Incredible Machine: Contraptions" when you complete a level. However, as it appears to be a stock sound effect, it is uncertain if that's where the sound came from.

Might & Magic VIII: Day of the Destroyer[]

Limbo of the Lost Suspected Source Notes

FireBurst.wav

Fire_elemental_attk.wav
Appears to be a stock sound effect, making it uncertain if this is actually where the sound came from.

Horse2.wav

horse.wav
Appears to be a stock sound effect, making it uncertain if this is actually where the sound came from.

Sheep Raider[]

Limbo of the Lost Suspected Source Notes

scifi06L.wav

NA.wav
Appears to be a stock sound effect, making it uncertain if this is actually where the sound came from.

Unknown Source[]

All of these were found in the files of Limbo of the Lost, but their source remains unindentified. If you recognize any of these, please edit the notes on them.

Limbo of the Lost Suspected Source Notes
Ahhh.wav
BEAST.wav
Boil.wav
BOTTLESMASH.wav
CAGECRASH.wav
CageGearLoop.wav
Closegate.wav
CLOTHMOVE.wav
CRASH.wav
Creak_high.wav
CreakingBuilding_amb.ogg
Doorwoodknock01.wav
DumbwaiterRide.wav
Ectrochorus.wav
Electroloop2.wav
Evil.wav
EvilGlass1.wav
Exorcist.wav
FLY.wav
FLY2.wav
GATESLIDESMASH.wav
Glassfly.wav
Glassfly2.wav
GrungersnoreL.wav
Interior_Tone.wav
LAVAPIT.wav
Metalstepl.wav
Metalstepr.wav
OBJ_SLIDE.wav
P1.wav
Paper.wav
PICKUP.wav
PlatformLand.wav
Raven.wav
Rocket_plane_flyby1.wav

This one is notable because there exists a sound effect in RTCW with the same filename, but for some reason it's completely different.
Scream5.wav
Scream6.wav
Screen_nock1.wav
Sewer_amb.ogg
Shop_bell.wav
Shoutin.wav
SkellyMOVECHAIN01.wav
SLIDE.wav
SLIDING_bolt.wav
SNIFF01.wav
SNIFF02.wav
SPIT.wav
START.wav
Takestone.wav
Tapon.wav
Thunderstorm.wav
TRAINLOUD.wav
Watergurgle.wav
WHISTLE.wav
Wooddoorshut.wav
WOODSMASH.wav
Wooshmovie.wav