Macarena of the Missing (Longplay, No Commentary)
Full playthrough.
Macarena of the Missing is a parody demake of Limbo of the Lost, created by Noyb and released in September 2008 - just 3 months after the controversy regarding LOTL's plagiarism broke out. It features Admiral Horatio Nelson stuck in the land of Macarena, his quest being to save the mankind from the machinations of Destiny (who is the villain here instead of Fate, unlike in LOTL).
It can be found on Noyb's blog. (Mirror on Archive.org)
Walkthrough[]
Escape the Prison Cell[]
- Talk to Manual to get his scythe.
- Use the scythe on the mushroom.
- Use the mushroom on the triangular bit under the blocks.
- Click the triangular bit.
Getting the Blue Key[]
- Starting from the Zelda room, go to the right twice.
- You should be in a room with the demon face in the darkness. Move the torch from one side of the room to the other.
- Enter the room on the right and talk to Puck. He'll give you a pellet.
- Return to the Zelda room. Walk left and talk to Dick Fallout. He'll give you steroids.
- Walk left then down and talk to Boypen. He'll give you a rubber duck.
- Return to the Zelda room. Walk up and right and talk to the Zombie. He'll give you a brain.
- Use the pellet on the Zombie.
- Walk up and talk to the King. He'll give you a mirror.
- Walk down, then keep walking left until you see a kitchen.
- Use the mirror on the holster, then aim it at the generator on the ceiling.
- Use steroids on the creature.
- Use the duck on the creature, then hide behind the mirror.
- Once the path is open, walk left and get the blue key.
Getting the Red Key[]
- Starting from the Zelda room, go up and then left.
- Talk to Speedy. He'll give you Rings.
- Return to the Zelda room. Walk right twice.
- You should be in a room with the demon face in the darkness. Move the torch from one side of the room to the other.
- Aim at the grate in the darkness and click on it. Wait until the demon bites, causing rings to fall down the grate.
- Return to the previous room. Walk down and then right, and climb across the rings.
- Walk right and get the red key.
Getting the Green Key[]
- Starting from the Zelda room, go up and then right.
- Talk to the Zombie. He'll give you a brain.
- Return to the Zelda room. Go right and then down and talk to Minestrone. He'll give you a plunger.
- Return to the Zelda room. Walk left twice.
- In the room with a woman's mouth, keep using the door until hammer is acquired.
- Go down and then right. Use the brain on the glass jar.
- Use the plunger on the switch, then pull it.
- Use the hammer on the glass jar.
- Walk right and get the green key.
Ending[]
- Starting from the Zelda room, go up twice.
- Insert the 3 keys into the keyholes.
- Enter the castle and use the Triforce on either book.