Majestic Studios, developer of Limbo of the Lost started out as Tri-Logik Studios in London in the early 1990s. The name Tri-Logik is a pun on the phrase "Try logic." In the Amiga version of Limbo of the Lost, Captain Briggs would frequently knock on the screen if the player takes no action, saying "Stuck? Try logic" as advice, among other things. Tri-Logik Studios also shares the same initials as the developers - Tim, Laurence and Steve.
The studio initially aimed to bring back the graphical text adventure genre on the Atari ST, but found difficulty attracting publishers. Later on, in 1995, they attempted to make a new version of the game, this time with graphics and aiming for the Amiga, but due to the Amiga being slowly phased out by PCs, that version didn't pan out either. Thus, Tri-Logik Studios shelved their in-development game Limbo of the Lost. But, then in 2003, Tri-Logik Studios reformed as Majestic Studios. In September 2007 (Europe) and later June 2008 (North America), they released their first and, thus far, only game: Limbo of the Lost for the PC.
The team[]

From left: Tim Croucher, Steve Bovis and Laurence Francis.
Source: Kent Messenger
Although most press refers to the team as being only 3 friends, and the credits of the game itself list only 3 people, in an interview with Just Adventure, Steve Bovis mentioned other team members. He is quoted below:
Tim Croucher (UK) - Researcher and assistant vocalist, game designer/playtester. I met Tim right at the beginning of the project, we were both adventure game fans and decided to make an adventure game of our own – Limbo of the Lost was born.
Laurence Francis (UK) – Puzzles, Lead vocalist and assistant game designer/Musician. Laurence joined the team when we were starting the Amiga version and has been a strong member ever since. Laurence is the voice of the main character – Benjamin Spooner Briggs as well as other characters in LIMBO.
Marko "Gravehill" Hautamäki (Finland) – Level-Atmosphere Musician. I got to know Marko from a forum I was on and he was looking to work on a game project. I heard some of his work and was suitably impressed. To date he has done more than 13 musical pieces for the game. Marko is the newest team member.
Lisa Highsted (UK) – Contracts and Support Lisa sorts out contract negotiations / publishers, she joined the team on the PC version of the game. She also play-tests and reviews content on a regular basis.
Heather Banks (UK) – Playtester & Support Heather helps out on playtesting the game, general development feedback and development support. She too joined the team on the PC version.
Steve Bovis (UK) - Creative/Project Director My job is to put the game together and create all the visuals, coding, sounds, models, marketing and basically make the game flow and work. As well as manage and try to motivate the team. A job that is hard enough at the best of times!
The Dungeon Master Encyclopaedia page for Dungeon Master 3D shows sbovis@autoflow.co.uk as a former email address of Steve Bovis (or SBOVIS, not to be confused with S. bovis). autoflow.co.uk now redirects here, suggesting that Mr. Bovis is, or at least was as recently as October 2005, a used car salesman.
A review of the pub Laurence Francis used to run suggests that he was an "accomplished guitarist", and that Heather Banks is Canadian (and presumably his wife).
Laurence had a site to promote himself as a voice actor, where he left his telephone contact details, publicly available to anyone who creates an account and chooses to hire him.
Laurence also had a YouTube channel - looking at the comments of his "Everyone's A Poet by Laurence Francis" video, one can find a comment from Laurence's relative, indicating that he passed away in 2018.
Before his passing, Laurence managed to publish two books: "Horatio Hobbs and the Calimor" and "Horatio Hobbs and the Bone of Contention".
Developer reaction[]
On June 19th, 2008, a person claiming to be Marko "Gravehill" Hautamäki (the music composer for LOTL) started posting on Games Radar (and also GameFAQs) about his involvement with the project. Following that, a person claiming to be Steve Bovis started to post as well, but the following day he admitted to being a fake. He later got the thread locked by posting personal details about Steve's son Craig. (Note: all of the Games Radar links are now lost to time, since not even Wayback Machine has them saved.)
The composer posted a press release to a separate thread on GamesRadar on June 20th, 2008. On the original thread, he wrote: "I have been in contact with the real Steve Bovis and AFAIK, their announcement is on its way."
In their statement to the press, on June 23rd, 2008, the developers stated that the plagiarized art had come from a contractor that they outsourced to. This, however, seems unlikely since Steve Bovis stated earlier that he had created all the backgrounds himself.
On July 30th, Laurence Francis and Tim Croucher posted this message (no longer available, even through Wayback Machine) stating that they had nothing to do with the graphics and were withdrawing from Majestic Studios due to the actions of "certain team members".
Due to the behaviour of certain members of the Majestic Studios team, Mr. T. Croucher and Mr. L. Francis would like to announce their departure from Majestic Studios; and would like it known that they have severed all connections, ties and links with the remaining members of the Majestic team.
Mr. Croucher would like it known that his input responsibility for Limbo of the Lost was: research, some vocal acting and puzzle design.
Mr. Francis would like it known that his input responsibility for Limbo of the Lost was: original opening theme and intro music, character scriptwriting for Darkmere, puzzle design and voice acting, particularly that of B. S. Briggs.
Neither Mr. Croucher nor Mr. Francis had any say or control over: graphics, rendering, coding or game screen design.
As far as both Mr. Croucher and Mr. Francis were aware, all submitted material was to be original; both Mr. Croucher and Mr. Francis adhered to this contractual clause.
In 2011, an interview with Laurence and Tim came out in a Swedish magazine called "Fienden", in which they make it clear that Steve Bovis is solely responsible for the plagiarism, and was very abusive during development.